Good (Lawful, Neutral, Chaotic)

Lawful Good

A lawful good character is bound in two ways. First, a lawful character has obligations to a particular set of rules or an organization. In Aerna, this usually translates to an allegiance with a religious order – like The Ruby Order or [[The Order of St. Cuthbert | The Order of St. Cuthbert]]. Here, law requires (within the organization) some semblance of a respect for elders, an acknowledgment of genuine authority, and a desire to follow instructions.
Lawful good characters are also bound to goodness itself. This is clearly a philosophical conundrum. (Is law itself good?) In this campaign, we will consider good to be both the willingness to do good acts (Martyrdom, sacrifice, redemption, forgiveness, charity) and the utter avoidance of evil acts (the unlawful oppression of an intelligent living creature, the destruction of souls, and the summoning/calling of any evil outsiders).
Sometimes these two poles come into contact. What if the LN order of St. Cuthbert orders a LG member to kill a band of savages who have certainly broken the law but are only doing so out of survival? The dynamic of law and goodness is supposed to be especially tough to RP.
For lawful good characters, as a rule of thumb, use the Categorical Imperative. Consider every action you take. If everyone else acted the same way, would there be negative consequences? If so, the act is impermissible.

Neutral Good

Neutral good characters, also, are about the advancement of good acts and the avoidance of evil acts. We will consider good to be both the willingness to do good acts (Martyrdom, sacrifice, redemption, forgiveness, charity) and the utter avoidance of evil acts (the unlawful oppression of an intelligent living creature, the destruction of souls, and the summoning/calling of any evil outsiders).
Unlike Lawful good characters, NG toons are not subject to the same allegiances. NG toons can make decisions with the bigger picture in mind. For a NG toon, sometimes the law has to be broken to promote the security of the innocents, to advance good acts, and to destroy evil ones. Yet, unlike a CG toon, NG characters do not view the law as an obstacle, or obstruction, of some greater social harmony. NG characters usually follow the law unless their moral compass demands them to focus elsewhere.
NG characters see themselves as exceptions to the rule – they understand the importance of social structure but they can recognize its shortcomings.

Chaotic Good

Chaotic good, like LG and NG are required to be willing to do good acts (Martyrdom, sacrifice, redemption, forgiveness, charity) and to utterly avoid evil acts (the unlawful oppression of an intelligent living creature, the destruction of souls, and the summoning/calling of any evil outsiders). Unlike LG, the CG toon is not bound to an obligation besides the advancement of good and the avoidance of evil. That being said, CG toons are less likely to be involved in politics – since they just seem to get in the way of the path of goodness. CG toons are actively against the impositions of secular social structures like ‘social classes.’ They see many of the domestic issues as the direct result of (good-intentioned) governmental failures.

CG characters routinely work around the law, actively or passively attempting to subvert legitimate government in the name of a higher cause. CG toons, although good-hearted, are universally disliked by governments and religious institutions. Chaotic “institutions” of any sort are really just a loosely knit band of friends, connected by similar goals.

Good (Lawful, Neutral, Chaotic)

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